I'm excited to share my latest creation, a realistic hand sculpt, as part of my 4-week Blender challenge. It's been a little over a year since I started learning Blender and delving into the world of 3D art. This challenge allows me to push my boundaries and refine my skills in various aspects of Blender.
Sculpting this hand took approximately 7 hours, with an additional 5 hours spent on render setup, lighting, and materials. Although I am generally pleased with the result, I encountered some challenges in achieving a fully realistic look, particularly with the shader setup. I would greatly appreciate any suggestions or feedback on how to improve the realism of the shader for future projects.
Despite being a day behind schedule, I'm proud of the progress I've made and the effort I've put into this project. As I continue with my 4-week challenge, I look forward to further developing my skills and sharing my journey with the community. Your thoughts, feedback, and suggestions are always welcome, and I'm excited to learn and grow alongside my fellow Blender enthusiasts.
Thank you for taking the time to check out my work, and happy blending!